# ifndef DEF_OBSTACLE
# define DEF_OBSTACLE

# include "Source.h"

class Obstacle
{
	public:

	Obstacle();
	~Obstacle();

	void setPosition( const Ogre::Vector3&);

	void init( Renderer*, const std::string&);
	void load( const std::string&);

	private:

	Renderer* myRenderer;
	std::string myLua;

	Ogre::String myName;
	Ogre::SceneNode* mySceneNode;
	Ogre::Entity* myEntity;
};

# endif